Spacelords is available now as a new and exciting Free to Play gaming experience for PlayStation 4, Xbox One, Steam and Windows10. Spacelords thrilling 4 v 1 gameplay will be further boosted with the arrival of the Aurora Specters, daemonic entities whose eldritch powers are only rivalled by their thirst for the Raiders’ blood. With the Space Guilds now fighting to control the Aleph resources, the stakes will be raised much higher when they compete to show who’s the best! Guilds will endeavor to leave their mark on the Broken Planet, obtaining the best scores and literally planting their banner on the missions they master for all to see. With the arrival of the new in-game store, players will now have countless more options for customizing their characters, with new outfits, exclusive weapon customizations, emotes to express in game and even new fighting styles, melee weapons and finishing moves. Aspiring Spacelords can team up, design their own Guild banner with the new in game editor and coordinate their games together in preparation for the conflict to come. The first major Spacelords’ milestone will allow players to create and customize their own Space Guilds within the game, with full cross platform implementation* and expanded communication options. Between each of these milestone, MercurySteam will continue to release regular new content at a steady pace in the form of game updates, new skins, weapons and characters. This roadmap includes four key upcoming main milestones, each marking major changes to the game. “We see many new players discovering Spacelords for the first time every day, and this roadmap is our way to thank all the community for their support and show our continuing commitment to the game.” “We are very pleased with the game’s performance since Spacelords’ launched on August 23,” comments Enric Álvarez, Game Director. Celebrating one year since Raiders of the Broken Planet launched, and a month after its rebirth as a Free to Play game, Spacelords continues to grow with over 400.000 games played in the last 30 days and a player base more than 10 times larger. Retrieved June 28, 2017.San Sebastian de los Reyes, Spain – Aug– Independent development studio MercurySteam announced today the roadmap for Spacelords’ immediate future. ^ " "Faye" High, We're Reaching For The Sky".^ "Alessandra and the Fitter | TOKYO NOSTALGIC-Home"."Very proud to present the newest teaser trailer for Hostage X. ^ "Last Labyrinth, VR Escape-the-Room game - Last Labyrinth(ラストラビリンス)".^ "Stefanie Joosten joins Spacelords! | Spacelords".^ Archived at Ghostarchive and the Wayback Machine: Announcement Trailer for Muse Dash by Stefanie Joosten.is now available on steam! I had the honor of doing both the English and Japanese VO's for this game. ^ Stefanie Joosten (February 27, 2017).^ "Coming to Dutch Comic Con 2016" on YouTube.^ a b Stefanie Joosten talks about playing Quiet in MGSV: The Phantom Pain, Metal Gear Informer (18 April 2015).^ a b c d e f Interview met Stefanie Joosten - Van student tot MGS5-personage (Dutch), XGN (19 september 2015),.Tonari no Seki-kun: The Master of Killing TimeĮpisode: "Faberyayo has a date with the beautiful Stefanie in the geek-mecca" Voice (English), facial capture and motion capture Voice (English and Japanese), facial capture and motion capture Joosten also sang the song "Quiet's Theme" from the game's original soundtrack.įilmography Video games Year She was chosen as both the visual and voice model for Quiet, a central female character in the Metal Gear game Metal Gear Solid V: The Phantom Pain. She later found out this was the famous video game developer Hideo Kojima, giving her an idea of what she had auditioned for. Joosten, who had been into Japanese games since childhood, became suspicious when she recognized one of the people during the auditions. After doing numerous small acting roles and commercials, she got a call from a mystery agent who was looking for models to help with an undisclosed video game. While in Japan, Joosten came into contact with several modeling agencies that happened to specifically seek Western models. It was after this experience that she decided she would move to Tokyo after earning her degree back in the Netherlands. In 2009, she went to Kyoto for a year as part of an exchange program. After growing up obsessed with otaku culture, Joosten decided to study Japanese language and culture at Leiden University. She attended the Bisschoppelijk College Broekhin in Roermond, where she followed a bilingual (Dutch and English) course. Stefanie Joosten was born in Roermond, Limburg, in the southeastern Netherlands.
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